Who killed online Scrabble?
Techdirt has a good post on how Hasbro and Mattel killed online Scrabble:
We've been chronicling just how badly both Hasbro and Mattel
screwed up in responding to the massive success of Scrabulous on
Facebook. The ridiculously popular application was attracting over
500,000 users every day and (amazingly) making Scrabble cool
again, pumping up sales of the physical board game. But, of course, the
intellectual property lawyers freaked out and said "this must stop."
The resulting legal threats and lawsuits created quite a lot of
backlash and anger (and a boycott of Hasbro games). Venturebeat is now
looking at the aftermath, and shows that the fight effectively killed all momentum for Scrabble on Facebook.
Part of the problem may be that the game is now fragmented, with a
Hasbro version serving some countries, a Mattel version serving others
and the Scrabulous makers' "modified" Wordscraper on the market as
well. The end result is that each has significantly fewer users than Scrabulous had. In fact, the monthly number of users pales in comparison to the daily
number of users that Scrabulous had. Great way to kill a wonderful
(free) promotion that was attracting thousands of new fans to the game.
Read it here.
Intellectual property law can be used for good, bad and stupid. I think we can all agree on which one this was. It would've been hard for compulsory licensing in this case because Facebook is free. Perhaps Hasbro-Mattel could have struck a deal where the Scrabulous authors would put an unobtrusive ad for the real Scrabble set in their flash app.
It's almost like the games companies decided that selling copies of their game and making money wasn't such a good idea.
Posted by: Sam Clifford | Friday, 09 January 2009 at 08:53 PM